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SITE DEVELOPMENT

CUSTOM BUILD

  • from 2 weeks
  • full cycle

A project that fits no template: its own logic, an architecture built for the case, integrations with outside services. We price work like this separately from mapping the process to launch and support.

WHO IS IT FOR?

Three situations where no off-the-shelf solution exists

  • .01

    NO SUCH PRODUCT EXISTS YET

    You are launching a service, a platform or a marketplace — something the market does not sell ready-made. Every contractor you talk to starts by asking what to build it on, then offers to stretch the job over whatever platform they already know. The costlier part is elsewhere: until the idea is described as a system, it can be neither priced nor built. The project stalls not for the want of developers but for the want of an architecture.

  • .02

    STITCHED TOGETHER AND COMING APART

    The site on one platform, the accounting on another, payments through a third, and part of the data in spreadsheets. Every join is held together by exports, manual reconciliation and one person who knows where everything lives. Something quietly swaps places: the team stops working for the business and starts working to keep the construction standing. Any change runs into the fact that you cannot touch the system in one place without breaking it in two others.

  • .03

    THE JOB EXISTS, THE NAME FOR IT DOES NOT

    It is not a store, not a corporate site and not a CRM — it is something of its own: a booking service, an exchange, a platform for a community, a tool for one industry. No category on any studio’s website fits it. The problem is almost never the technology. It is that the job first has to be broken down into processes, roles and data — and only then does it become clear what to build, and in what order.

WHAT'S INCLUDED

We do not build below this line

  • - Discovery and architecture.01
  • - Custom design, never a template.02
  • - Responsive on every device.03
  • - Built from scratch, no off-the-shelf assemblies.04
  • - Roles and access rights.05
  • - Integrations with third-party services.06
  • - Admin panel by LUNO.07
  • - Launch on our servers.08
  • - Documentation and project handover.09
  • THIS IS THE FLOOR, NOT A PACKAGE

    Everything listed ships in every project — even the simplest and cheapest one. There are no stripped-down versions.

  • WE START WITH DISCOVERY, NOT WITH MOCKUPS

    Until the job is broken down into processes, roles and data, any estimate is a fiction. Discovery is the first stage of the work, and what it produces stays with you either way.

  • THERE IS NO CEILING

    We do not assemble from templates, so we never run into someone else’s limits. From there the system is built out around how your process actually works: load, integrations, roles, external services.

Keep it short and to the point

WHAT'S INSIDE

  • EVERY SITE GETS ITS OWN DESIGN

    We do not take ready-made assemblies and we do not bend a business to fit somebody else’s grid. The design is built around the job: structure, typography, states, motion. Which is why no two of our projects look alike — compare them yourself.

    EVERY SITE GETS ITS OWN DESIGN
  • THE LUNO ADMIN PANEL

    Products, copy, prices, pages, banners — all edited from the panel. Plus sales and traffic figures, roles for staff, a log of who changed what. You do not need us for the everyday work, only for what genuinely takes development.

    THE LUNO ADMIN PANEL
  • SPEED, AND BEING FOUND IN SEARCH

    The site is built on a modern stack with server rendering: pages open fast, search engines see the full content, and the Core Web Vitals sit in the green. Heading structure, structured data and readable URLs go in from the start, not “later, when we get round to SEO”.

    SPEED, AND BEING FOUND IN SEARCH
  • LAUNCH AND LIFE ON OUR SERVERS

    The project moves onto infrastructure configured for it: monitoring, backups, updates. The infrastructure is run by someone with twenty years behind them. Seven clients in ten stay with us after launch — it usually works out cheaper than finding a contractor every time something small comes up.

    LAUNCH AND LIFE ON OUR SERVERS

CATEGORIES

Three levels of scope. Yours is the one you recognise yourself in

FAQ

Answers to the most popular questions

The honest answer: before discovery, nobody knows. The range across projects of this type runs from $5.000 for a first working version to $20.000 and up for a full system. That is exactly why the first step is discovery at $1.500–3.000, after which you get the scheme of the system, the stages and an estimate rather than a guessed bracket. If you decide not to continue, the document is yours and you can take it to any contractor.

Discovery and architecture, 1–3 weeks. A first working version, 2–6 weeks. A full system, from 4 weeks. For scale: a marketplace with its own CRM, five payment providers, a referral mechanic and a ticket system took us 40 days. We name the deadline after discovery and hold to it — before discovery any figure is a fiction.

No, it is the usual situation — and the first step exists precisely for it. A specification is not something you are supposed to bring; it is what discovery produces. What we need from you is the substance: how the business works, who the users are, what has to happen, and what must never happen. The rest is our job.

A simple test: if you can describe the job as “a store, but with…” or “a site, only it also needs…”, and one or two things follow the “but”, then a standard service with add-ons is what you need, and it costs less. If five things follow the “but” and they change the logic of how it works, that is a different project. We say so plainly on the first call: selling you expensive development where a store would do is a bad deal for us too.

It will, and on projects of this type that is normal; pretending otherwise is not. So the work runs in stages, each with its own scope and its own price, and the plan can be reassembled between them. If a change turns up inside a stage, we tell you what it means for the schedule and the budget before we start on it. The “we have already built it, you owe us extra” situation does not arise.

Practically anything with an API: payment providers, delivery services, accounting systems, CRMs, messengers, external databases. If there is no API but there are exports, we work with those. If a service has neither, we say so during discovery rather than halfway through development.

The team is assembled around the job: developers, a designer, DevOps, a project manager. The infrastructure is run by someone with twenty years behind them. The architecture is designed by one person who holds it from discovery through to launch — on non-standard work that matters more than the size of the team.

You do. The sources, the rights and the documentation are handed over with the project — this is not a builder, not a subscription and not a tie to us. If you ever decide to change contractor or build your own team, the project leaves with you: we write it so another developer can pick it up.

The project can stay on our infrastructure: monitoring, backups, updates, and development as it grows. With non-standard systems that is the rule rather than the exception — the product keeps changing after launch. How we work after handover is agreed separately: one-off changes, or continuous development with a team assigned to you.